entity texture features. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. entity texture features

 
 You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to displayentity texture features Settings & configuration

2 also includes many bug fixes and suggestions that have popped up since I left on holidays. png should variate with big_chungus_0. 3. 20. 2; Files. 3 Fabric & Quilt. +Player skin features!)ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntity. 20–1. 4. Supports 1. Settings & configuration. 2. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. 6. Alternate potion visuals for mobs. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. Issues Source Discord. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. Settings & configuration. Feel free to give feedback. Chickens (6 new variations) Slime (1 new variation) All textures except zombie ones were taken from Example Random Entity Texture pack by ewanhowell5195. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 16. Settings & configuration. Supports 1. resolved an issue with additional textures like enderman_eyes. Settings can be changed in-game with Mod Menu, or the config file can be found at config/entity_texture_features. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. This also allows other mods to add new random properties for easy use in ETF & EMF. 8k download s. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Sep 22, 2023. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. - improved compat with modded custom boat type textures. Entity Texture Features 4. [4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Settings & configuration. Created 2 years. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. Changelog. 4 on Modrinth. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. added an option to enable extra warden textures like the heart to apply to the entire model. Crash log---- Minecraft Crash Report ----// Everything's going to plan. Changelog [V4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. 49 downloads. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. 0. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 19–1. Created 2 years ago. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This includes: Animated GUI textures. features. Updated 13 days ago. 4056 downloads. This mod should be compatible with any mod added entities. Settings & configuration. g. Client Decoration Utility. Updated 2 days ago. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. 4. This mod should be compatible with any mod added entities. 2. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. json; A few of these options can also be changed via the Puzzle mod; Mod support. Changelog [V4. " like OptiFine for variants (e. ETF supports a new Names (plural) property using previous ETF name behaviour. We would like to show you a description here but the site won’t allow us. diguise-heads , impersonate , or fabric tailor Changelog. Inspired by the work of lavadragon15396 that is no longer available. - added support for. NOT AN OFFICIAL MINECRAFT PRODUCT. 1 [ETF] Entity Texture Features 4. Published on May 10, 2023. Report Follow . Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. json; A few of these options can also be changed via the Puzzle mod; Mod support. getBlockStateAtPos() == null" then. BVzZfTc1. 73675 downloads. This mod should be compatible with any mod added entities. Download [ETF] Entity Texture Features 4. 3. 20. 4 Fabric & Quilt. ETF supports a new Names (plural) property using previous ETF name behaviour. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Player Skin Features & Additions, including support for most of the above features. Made for Faithful 32x Resource Pack. png" now variates with "mob4. Button and tooltip for the option, found in Video Settings ‣ Quality. 1303 downloads. 3. This mod should be compatible with any mod added entities. 17+) - Intended to load the MCPatcher/OptiFine animated texture. - added support for emissive and enchanted skin features on player head blocks. 4. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. Auto-featured . 2. Changelog. Player Skin Features & Additions, including support for most of the above features. with even more properties) 💡 Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. The text was updated successfully, but these errors were encountered:Entity Model Features Mod (1. - fixed elytra emissive texture rendering. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. textures ending with numbers now use the separator ". 1. Add a Comment. This mod should be compatible with any mod added entities. Changelog [4. This mod should be compatible with any mod added entities. 19. 0]-[1. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. Published on Sep 22, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This also allows other mods to add new random properties for easy use in ETF & EMF. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings & configuration. Download [ETF] Entity Texture Features 4. Caused by: org. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. 8 comments. +Player skin features!)quick fix for a crash on forge. 20-4. [V4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Download [ETF] Entity Texture Features 4. RGB value > 0. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. 3683 downloads. Client Decoration Utility. 19. Works with ETF mod and Optifine. 20. 5 on Modrinth. 18. 872. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. png" now variates with "mob4. lang. 6. 6. This mod should be compatible with any mod added entities. Settings & configuration. jem file). Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 0. Custom, Emissive and Varied mobs like Optifine and so much more. Animatica (1. 4. 19981 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0. This mod should be compatible with any mod added entities. Download Report . Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. 3 Download Report Changelog [4. g "mob4. This mod should be compatible with any mod added entities. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 3k download s. Project ID. Versions [ETF] Entity Texture Features 4. properties file loading *(will be used in EMF)*ETF Changelog: [V3. This mod should be compatible with any mod added entities. g. 7901 downloads. getBlockStateAtPos(). Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. #1. Settings & configuration. 2-Snapshot 1. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. ProTip! Adding no:label will show everything without a label. Random entities applied to a Piglin. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. ETF v4. Chime. This mod should be compatible with any Mod added entities as long as they extend LivingEntityRenderer. 19. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. ago. 2 Forge & Neoforge. 0] Update summary: ETF 4. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supported mobs at the moment:. Project ID. 3. Download [ETF] Entity Texture Features 4. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. This mod should be compatible with any mod added entities. 898. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Last Modified: 2023-09-22 23:17:41. Download [ETF] Entity Texture Features 3. " to separate the variant (e. [ETF] Entity Texture Features Mod. 19. 897. 20-pre1 Fabric. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Published on Jul 26, 2022. More Texture Animations . Added: - Optifine parity: Size & Color texture properties. Settings & configuration. 6. 47569 downloads. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 6. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 1. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Supports 1. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. " to separate the variant (e. 5. 20. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. fabric on Modrinth. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 930 downloads. This mod should be compatible with any mod added entities. 571. 351 downloads. 4; Entity Texture Features - A Fabric mod implementing randomized & emissive texture support for mobs set by the resourcepack. 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. ETF 4. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. ETF v4. Animatica adds support for resource packs that use custom animated textures. External resources. 2-. Random property code now only stores the entities initial conditions if they have been tested by. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) broke: puzzle support will be broken for a. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Auto-featured . 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. added support for end crystal random and emissive textures. 1 Version [ETF] Entity Texture Features 4. 1 Forge & Neoforge. Settings & configuration. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. as well as fixing a notorious `Tinkers construct` crash on forge. 18. This. Changelog. [EMF] Entity Model Features [Fabric & Forge] - Minecraft Mods - CurseForge Home Minecraft Mods [EMF] Entity Model Features [Fabric & Forge] [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,805,034 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License Game Versions View all 1. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin featuresMore Texture Animations . 6. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. entity_model_features_fabric_1. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. added support for end crystal random and emissive textures. Download [ETF] Entity Texture Features 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 20. g "mob4. 0. Compatible with and requires Sodium. Supports 1. 4] ; fixed a logic mistake causing high lag when additional mob textures (like sheep_fur. 1. Fully compatible with Sodium & Fresh Animations. Entity Texture Features 4. Entity Minecraft Texture Packs. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Supports 1. 6. Licensing. Settings & configuration. It is compatible with various shaders, mods, and resource. It is compatible. ETF Changelog: [V3. added support for end crystal random and emissive textures. 5. - improved compat with modded custom boat type textures. asm. 9 on Modrinth. Download Report . Versions [ETF] Entity Texture Features 4. added model texture override support. +Player skin features!) ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. json; A few of these options can also be changed via the Puzzle mod; Mod support. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. blueaxolotl_mc • 4 months ago. +Player skin features!)changed: textures with property files that do not read correctly and cause problems will now fall back to the vanilla texture instead of randomly picking and causing confusion. Changelog [4. 1] Several fixes, primarily for the random property system rewrite in 4. - improved compat with modded custom boat type textures. 1 Fabric & Quilt. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 18088 downloads. json; A few of these options can also be changed via the Puzzle mod; Mod support. Created 2 years ago. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. Download Report . 1,491 follower s. added compatibility warning to disable skin features with the impersonate mod present. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1,567 follower s. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. Settings & configuration. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0] Update summary: ETF v4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. Custom, Emissive and Varied mobs like Optifine and so much more. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. Radplay • 3 mo. 482 downloads. Versions Entity Texture Features 4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me.